![]() On any DPS I would much rather hunt a Mercy flying back and forth than a Lucio skating away at ludicrous speeds. More often than not I have seen them get picked out of the sky and laid to rest the moment they left the safety of their Reinhardt’s shield. I will admit that the ability looks fun to use and I have seen Mercy players use it to successfully escape. Anyone with half decent aim (hitscan or projectile) can use a flying or gliding Mercy to build charge. Mercy’s kit becomes quite pathetic when you factor in the fact that Zenyatta can heal while dealing McCree amounts of damage to a discorded target. In an ideal scenario, Zenyatta can essentially damage boost up to 6 allies simultaneously if they coordinate their targeting. ![]() Mercy gives a 30% damage boost to a single ally and Zenyatta’s Orb of Discord causes the target to take an additional 30% damage from anyone attacking that target. Her damage amplification is riddled with the same problem. Not only can Zenyatta heal from a much further distance than Mercy can, he can also deal damage while he’s healing a teammate, and this second point is also true for Lucio. To put it into perspective, she heals for 60 health per second (opposed to Zenyatta’s 30). I’ll begin with her healing and damage amplification. Except for Mercy, who exists as an exception to the unique aspects of the game that I’m so fond of. Each hero brings something unique to the table. ![]() It’s a fast-paced game and has insane character diversity. Overwatch has a special place in my heart. I do, but I’d be willing to settle for a hefty rework as an alternative. ![]() I don’t really mean that I want Mercy to be deleted from the game, do I? ![]()
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